AI Insights · Timothy · October 2025
Top 5 Three Kingdoms Games on iOS in Australia, Q3 2025
Explore the performance trends of the top Three Kingdoms games on iOS in Australia during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top Three Kingdoms games on iOS in Australia showcased interesting trends in downloads, revenue, and active user engagement. This data, sourced from Sensor Tower, provides a comprehensive look at how these games fared.
Samkok: New Force by Watt Games saw a notable rise in weekly revenue, peaking at approximately $22.6K in late July. However, revenue experienced a gradual decline, ending the quarter around $7.5K. Downloads started strong with over 16K in the week of July 28, but significantly dropped to just 173 by the end of September. Active users followed a similar pattern, starting at 14K and decreasing to about 3K by the end of the quarter.
X-Samkok, also from Watt Games, had a modest revenue peak of $2.1K in mid-July, which then steadily decreased to around $557 by the end of September. Downloads were inconsistent, starting at 3.4K in mid-July but dropping to negligible numbers by the quarter's end. The active user count began at 3.9K, tapering off to around 1.7K.
Bug Brawl entered the market in September, with revenue climbing from $527 to $1.6K by the end of the month. Initial downloads were at 4.4K but quickly dropped to 85 by September's end.
Samkok Legends:TD by Lucky Cat Entertainment Technology saw its revenue peak at $1.3K in mid-July, followed by a decline to $526 by the end of September. Downloads remained low, starting at 167 and ending the quarter with just 21.
Finally, Three Kingdoms Tactics from Qookka Games showed a consistent revenue increase, reaching $1.1K by late September. Downloads were minimal, maintaining low numbers throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower. These trends highlight the dynamic nature of the mobile gaming market and the varying levels of engagement and monetization across different titles.